Home
Games
Forums
About us
Archives

NFS: Hot Pursuit – Autolog Recommends Sun, Sand and Supercars video

Post a Comment
Posted by DJBoddington at 10:53 pm on September 3, 2010

Civ 5 – PC Gamer Review (October 2010 Issue)

Post a Comment
Posted by DJBoddington at 10:52 pm on September 3, 2010

PC Gamer have reviewed Civ 5 (Civilization V) in their October 2010 issue. Sorry i scanned them from the magazine so they look bad. :P

PC Gamer – Worms Reloaded Review

Post a Comment
Posted by DJBoddington at 10:52 pm on September 3, 2010

I haven’t had a chance…well any money to purchase this game, but PC Gamer posted their review on Worms Reloaded last week.

Amazingly enough, Worms: Reloaded is Worms. Do you like Worms? It’s Worms! You don’t like Worms? Move along, it’s just Worms. They may be higher resolution than they were back in the 90s, the backgrounds a little more interesting, and the weapons more explosive, but at heart this is exactly the same turn-based war of bazooka-wielding annelids we saw in 1995, 1998, and every other Worms game ever, ignoring the series’ brief jump into 3D back in 2003. It’s also much the same game as last year’s Worms 2: Armageddon over in Xbox 360 land, albeit with a few more toys thrown in.

Most games would struggle to keep going so long without radical changes, but Worms constantly manages to get away with it. As Worms 3D proved, it isn’t a template that benefits from too much messing around, and it never takes long to get hooked into the fun of blowing away enemies with a perfectly arced bazooka shell, or roping onto a cliff and giving an enemy’s last worm a humiliating poke into the nearest ocean. Reloaded’s new features build on that rather than reinventing it, offering new features like vertical maps, fighting atop open-air forts, and a dull Ninja Rope race mode.

Worms Reloaded – Trailer 4 – Single Player

Post a Comment
Posted by DJBoddington at 5:25 am on August 26, 2010

The 4th trailer for Worms Reloaded, which is out today! Buy at Steam. This trailer focuses on Single Player mode.

New York City in Cities XL

Post a Comment
Posted by DJBoddington at 6:58 pm on August 22, 2010

This was NOT created by us.

Wow a gamer from SimTropolis called Asterion has created a copy of New York City in the city builder game Cities XL! It does look amazing and you can catch up on all the latest updates here.

GameSpot – Little Big Planet 2 Sequencer Demo

Post a Comment
Posted by DJBoddington at 11:15 pm on August 20, 2010

GameSpot – Little Big Planet 2 – Interview with Alex Evans

Post a Comment
Posted by DJBoddington at 8:40 pm on August 20, 2010

GameSpot had a chat with the technical director of Little Big Planet 2 and here is the video of that chat!

GameSpot – Little Big Planet 2 Spaceship Demo

Post a Comment
Posted by DJBoddington at 7:38 pm on August 20, 2010

GameSpot – Little Big Planet 2 Creatinator Demo

Post a Comment
Posted by DJBoddington at 6:48 pm on August 20, 2010

GameSpot – Little Big Planet 2 Impressions

Post a Comment
Posted by DJBoddington at 6:20 pm on August 20, 2010

GameSpot posted their impressions on Little Big Planet 2, you can find the full article here.

Another level we saw took place aboard a spaceship that vaguely resembled a flying Sackboy. When the ship came under attack, it entered warp speed and the gravity went haywire, allowing Sackboy to perform huge jumps through the air. The next section from the story starred Victoria, a bi-polar baker whose kitchen is invaded by evil cupcakes. The level features a device called the createnator, which can fire anything that the creator wants. In this case, the ammunition was icing, which was imbued with a stickiness that is a new physical property for the Little Big Planet universe. What this means is you can shoot icing to clog up machinery which may be powering an electrical obstacle in Sackboy’s way, or fire it at a bridge in order to weigh it down so you can cross. The first Little Big Planet had an impressive physics system, but the sequel looks to be taking things to the next level.

On top of the story levels, we got to see one of the bonus stages that will feature in the game. Evans called for the help of a second player to partake in a game of basketball, on a floor that featured a couple of bounce pads and with a ball made of rubber bands. The idea was for one player to grab a hold of the ball, pull it over the pad, and then direct it in mid-air to score a slam dunk. However, you can sabotage the other player by pulling on them or the ball, which we witnessed to hilarious effect in the demo.